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Growth Controls: Aiming New Branches

Explore growth controls: aiming new branches in Mycelarium with official feature information, demo-version context and clearly separated unknown details.

10/31/2026 Last updated: 10/31/2026 1 min read

FAQ

How is growth directed?
In an October 20 demo reply, developer plankapkangames explains that you click and hold a point on the hypha, then drag the mouse in the direction and length you want the growth to shoot. Start from the hypha rather than clicking empty ground. Read the current preview and terrain before committing to a connection.
Why can a direct line be unsuitable?
Underground generation includes hard soil and impassable stone. Compare the visible terrain with the resource destination before choosing a direct line. Soil penetration is an upgrade category, but the announcement does not say it makes stone passable or guarantees that every nearby target can be reached.

How is growth directed?

In an October 20 demo reply, developer plankapkangames explains that you click and hold a point on the hypha, then drag the mouse in the direction and length you want the growth to shoot. Start from the hypha rather than clicking empty ground. Read the current preview and terrain before committing to a connection.

Official Mycelarium Steam screenshot

Why can a direct line be unsuitable?

Underground generation includes hard soil and impassable stone. Compare the visible terrain with the resource destination before choosing a direct line. Soil penetration is an upgrade category, but the announcement does not say it makes stone passable or guarantees that every nearby target can be reached.

How should you evaluate another attempt?

Change one planning choice at a time: direction, reachable target or the upgrade category you inspect. Compare the result in your current build. This method helps separate aiming mistakes from terrain limits without pretending that we have measured a universal maximum distance or a best angle.

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